The Real Time Cinematography of Control | 2080ti

The Real Time Cinematography of Control | 2080ti

We breakdown the real time ray tracing lighting and visuals of a very cinematic game called Control. I think this is the best use of Real Time Ray Tracing in a commercial game right now, summer-fall of 2019.

I’m a cinematographer and game developer who uses Unreal Engine to make a cinematography simulator called Cine Tracer. I am currently using Real Time Ray Tracing in my project and this video is a study of how other real time apps / games are using real time ray tracing.

For a shooting game, if you are losing performance below 60fps it’s hard to justify using Ray Tracing. However, with a 2080ti I was playing at 1080p with Maxed Graphics and Maxed Ray Tracing and it played fine and I was able to down bosses etc.

I would say that games are starting to look more like the pre rendered cinematics and it makes the lighting and levels feel more realistic and I personally enjoy them more.

Ray Tracing also gives the level designers and lighting artists more tools to create tone and atmosphere in the levels. I believe we will be seeing games that are lit more like movies in the near future.

Running a consumer game for fun on a $1000K+ GPU isn’t for everyone but it is definitely a very visually compelling game and if you have the computer power I recommend at least running on Medium Ray Tracing for the reflections and glass. The Indirect lighting and other features are very subtle.

Cheers,

Matt

Recommended


Film Making News

Film Making Techniques Videos

Film Making Basics

Cinematic Film Making Techniques