iclone 7 review – in this video we are going to open iClone for the first time. We are going to have a look at cinematography inside iClone 7. iClone 7 cinematography for beginners.
Cinematography Manual: The Ultimate Guide to Becoming a Director of Photography.
This guide for cinematographers will teach you all the basics of cinematography while linking you to tons of other great resources for more in-depth coverage.
Cinematography is an all-encompassing branch of filmmaking. It can be incredibly complex and confusing for beginners, which is why we have created this manual to help you tackle all things related to shooting a motion picture.
Cinematography is defined as the art or science of motion picture photography.
A great director of photography will define light and space to create the ultimate image. Not only does this include everything moving on the screen, but also the camera movements that are used to communicate with the audience.
The Director of Photography, also known as the DoP or DP, is the chief cinematographer. They are responsible for working with the film’s director to bring a story to life. They are the second most powerful creative person on set. If the director was the president, the DP is the vice president. Many of the world’s greatest DPs belong to the American Society of Cinematographers (ASC).
The Director of Photography manages several production departments. Primarily, they are the chief of the camera crew. The camera crew is made up by several positions, all of which are responsible for setting up and using the camera itself. The DP is also in charge of the grip and electric departments. These departments, also called G&E, are responsible for providing the necessary power, lighting, and support gear for the camera.
Image: Gravity – Director of Photography Emmanuel Lubezki via Evan Richards
Unlike other creative positions on set, you can actually breakdown everything a DP does. You may not know why a director made certain decisions, but by studying film and examining every frame, you can breakdown the work of the DP. Not only do you see the actual camera movement and character blocking on set, you can breakdown the type of lighting used and its placement. You can make a very accurate guess to what type of lenses where used, as well as support gear like a Steadicam or dolly.
There are tons of great cinematographers to study. One of my favorite resources is the cinematographer index from Evan Richards. Studying a film requires you to pause a movie and examine it. Richards has taken the time to take incredible stills from some of the most talented cinematographers. He then compiles complete breakdowns for some of the best films ever made. I can’t recommend this site enough.
There are also resources from cinematographers themselves, like Roger Deakins, who has a filmmaking forum on his site, and Shane Hurlbut, who has created in-depth tutorials in his Inner Circle.
Continuing our commitment to escalating our 3D animation, several new features are introduced in iClone 7. Indies and studios will be empowered with an industry-standard camera system, in-depth facial animation editing, morph animation from blendshapes, and real-time facial mocap. The innovations coming to iClone 7 are designed to enhance the creative possibilities for every user by delivering a range of accessible and increasingly professional animation tools.
Cameras Compatible with Various 3D Software
iClone 7 has a fully customizable camera system to match the industry standard, so users can accurately simulate real-world cinematography. Compatibility is key with flawless import & export of camera data between 3D and video tracking tools. The Real Camera System in iClone 7 is a solid foundation for Final Rendering, Technical Previs, MatchMove, as well as linking with a Virtual Camera.
Via FBX format, directly import camera information including lens settings, sensor size and animation data from 3D tools to iClone. Export baked constraint camera settings from iClone 7 to other 3D tools as well.
Exporting Camera with Perfect Frame Alignment
works with maya, 3Dmax, blender, unity, unreal engine 4, cinema 4d
Other animation tools you might like:
Animation for beginners